AI Insights · Timothy · July 2023
Top 5 Hybridcasual Games on Android in New Zealand: Q2 2023 Performance
Discover the performance trends of the top 5 hybridcasual games on Android in New Zealand for Q2 2023, highlighting weekly downloads, revenue, and active users.
In Q2 2023, the hybridcasual games market in New Zealand saw some interesting trends in weekly downloads, revenue, and active users. Here's a look at the top 5 performers according to Sensor Tower data.
Triple Match 3D from Boombox Games LTD experienced a steady decline in weekly revenue, starting at approximately $5.7K in late March and ending at around $4.4K by the end of June. Weekly downloads saw a similar downward trend, with numbers dropping from 300 in late March to 176 by the end of June. Weekly active users fluctuated but remained relatively stable, starting at 1.9K and finishing strong at 2.2K.
Rush Royale: Tower Defense TD from MY.GAMES B.V. saw a varied performance. Weekly revenue showed an upward trend, peaking at approximately $3.3K in the final week of June. Downloads surged significantly, growing from 328 in late March to 1.2K by the end of June. The game also saw a substantial increase in active users, rising from 3.5K in late March to a peak of 5.5K by the end of June.
Idle Lumber Empire by AppQuantum maintained a relatively stable revenue throughout the quarter, ending with $3.3K in the final week of June. Weekly downloads grew significantly, reaching 1.3K by the end of June from 892 in late March. Active users also saw a positive trend, increasing from 1.8K in late March to 2.6K by the end of June.
Survivor.io from Habby had a mixed quarter. Revenue peaked at approximately $2.9K in late May but saw a decline to $1.4K by the end of June. Downloads followed a similar pattern, starting at 1K in late March and dropping to 488 by the end of June. Active users also declined, from 6.4K in late March to 5K by the end of June.
Happy Hospital®: ASMR Game by DragonPlus Game Limited showed impressive growth in active users, starting at 2.3K in late March and reaching 8.6K by the end of June. Revenue remained steady, peaking at $2.8K in late May and finishing at $2.3K by the end of June. Downloads varied, starting at 1.1K in late March and ending at 1.2K by the end of June.
For more detailed insights and data, visit Sensor Tower.